Had a chance to peruse the Player's Handbook and make a character for an upcoming game. Gotta hand it to Mearls and Co., the book is sharp. Lots of good decisions—namely eliminating a lot of the bookkeeping and math. It still looks like D&D but streamlined. Making a character (half-orc monk) was a snap and most of the decisions are related to the character's background, which is a huge shift to more avatar/moral-based decisions at the start of the game.
So let me tell you about my character...