UX and Copywriting | Game Writing | Other Credits
Plyfe
An interactive marketing company that began as a gamification platform and pivoted to building CMS for creating and publishing interactive ads. As the "VP of Games" I was tasked with designing interactive experiences ("cards" and working side-by-side with a UX designer to bring our wireframes to life.Plyfe CMS / Gallery Widget / Search tab
Plyfe Versus Widget / Wires
Plyfe CMS / Cards and Slots
Bond, Inc.
Bond was a company that used robotics to send "handwritten" notes to friends, family and customers."Noteworthy" email (click to expand)
Social media, Valentine's Day
Social media, Valentine's Day
In-app messaging, post-send
Brand tagline: "Handwritten notes made easy"
Product update email (click to expand)
"Brand-new stationery" email (click to expand)
Email for Beautiful Notes Made Easy (click to expand)
Bond sales letter template (click to expand)
Bond App: B2B plan selections (click to expand)
Above the fold image for Re: the People, a post-election correspondence campaign powered by Bond
About Re: the People modal (click to expand)
Profanity filter modal for Re: the People
Confirmation modal for Re: the People
Social media for Re: the People
Social media Re: the People
iTunes app store product description (click to expand)
Dungeons and Dragons Online: Stormreach
Online narrative design and dialogue. Working on the city of Stormreach, its dungeons and wilderness areas and its various quests and raids gave me a great opportunity to create dozens of NPCs and names monsters, as well as to script all their interactions and dialogue. I designed the look and feel of DDO's loading screens and dungeon maps, wrote copy for the load screens and created the names and descriptions for over 100 items, artifacts and weapons.Litany of the Dead
I also wrote the script for this video trailer for Litany of the Dead, a DDO mega-dungeon where the characters had to explore a necropolis, destroy the undead there and eventually take on a trio of vampire monks!