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	<title>Comments on: Lacuna Part I.</title>
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	<description>Game design, writing and ideas by Jared A. Sorensen</description>
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		<title>By: Canon Puncture 96: Indie Campaign Games : Canon Puncture</title>
		<link>http://memento-mori.com/online-store/lacuna-part-i/comment-page-1/#comment-127</link>
		<dc:creator>Canon Puncture 96: Indie Campaign Games : Canon Puncture</dc:creator>
		<pubDate>Tue, 01 Jun 2010 02:32:13 +0000</pubDate>
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		<description>[...] Rich posits The Shadow of Yesterday (TSoY), Prime Time Adventures (shout out to Durham3&#8217;s Deep Blue) and Lacuna Part 1 [...]</description>
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		<title>By: episode 9 - Luke Crane on FreeMarket &#124; The RPG Haven Podcast</title>
		<link>http://memento-mori.com/online-store/lacuna-part-i/comment-page-1/#comment-117</link>
		<dc:creator>episode 9 - Luke Crane on FreeMarket &#124; The RPG Haven Podcast</dc:creator>
		<pubDate>Sat, 01 May 2010 17:21:48 +0000</pubDate>
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		<description>[...] Lacuna FreeMarket Some pictures from the game proofs (graphics look [...]</description>
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		<title>By: gameplaywright.net // story, games, together</title>
		<link>http://memento-mori.com/online-store/lacuna-part-i/comment-page-1/#comment-111</link>
		<dc:creator>gameplaywright.net // story, games, together</dc:creator>
		<pubDate>Mon, 05 Apr 2010 21:08:48 +0000</pubDate>
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		<description>[...] layers-of-reality issue in interesting ways. Of course you want to check out Jared Sorensen&#8217;s Lacuna Part I, a gem I&#8217;ve read but never played, which deals with questions of what&#8217;s real and [...]</description>
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