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	<title>Comments on: InSpectres</title>
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	<description>Game design, writing and ideas by Jared A. Sorensen</description>
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		<title>By: Game Design: Inductive Continuity &#171; Chaos Garden</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-124</link>
		<dc:creator>Game Design: Inductive Continuity &#171; Chaos Garden</dc:creator>
		<pubDate>Sat, 29 May 2010 23:39:47 +0000</pubDate>
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		<description>[...] idea a bit more.  I&#8217;m going to quote a bit from a pencil-and-paper roleplaying game called InSpectres, released in 2002.  (Note that in this quotation, Jared Sorenson is first talking about what he [...]</description>
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		<title>By: The Walking Eye Podcast &#187; Blog Archive &#187; Interview 11: Ron Edwards (Part Two)</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-80</link>
		<dc:creator>The Walking Eye Podcast &#187; Blog Archive &#187; Interview 11: Ron Edwards (Part Two)</dc:creator>
		<pubDate>Mon, 15 Feb 2010 23:54:52 +0000</pubDate>
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		<description>[...] Inspectres [...]</description>
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