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	<title>Comments on: InSpectres</title>
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		<title>By: And Now an Interview with Matt Forbeck &#171; Jim &#8211; Yes, THAT Jim</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-434</link>
		<dc:creator>And Now an Interview with Matt Forbeck &#171; Jim &#8211; Yes, THAT Jim</dc:creator>
		<pubDate>Sun, 26 Feb 2012 21:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://memento-mori.com/wordpress/?page_id=75#comment-434</guid>
		<description>[...] on a couple of different movies, one of which is InSpectres, which is based on the role-playing game by Jared [...]</description>
		<content:encoded><![CDATA[<p>[...] on a couple of different movies, one of which is InSpectres, which is based on the role-playing game by Jared [...]</p>
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		<title>By: [InSpectres/Inspace AP] &#8220;In Theory&#8221; &#124; Teapot Dome Games</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-383</link>
		<dc:creator>[InSpectres/Inspace AP] &#8220;In Theory&#8221; &#124; Teapot Dome Games</dc:creator>
		<pubDate>Sat, 22 Oct 2011 16:06:16 +0000</pubDate>
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		<description>[...] have been talking about playing InSpace (the scifi variant for InSpectres) for a while now. We made characters over a month ago, but work schedules and real life hassles [...]</description>
		<content:encoded><![CDATA[<p>[...] have been talking about playing InSpace (the scifi variant for InSpectres) for a while now. We made characters over a month ago, but work schedules and real life hassles [...]</p>
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		<title>By: Sorensen/Crane</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-341</link>
		<dc:creator>Sorensen/Crane</dc:creator>
		<pubDate>Thu, 01 Sep 2011 22:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://memento-mori.com/wordpress/?page_id=75#comment-341</guid>
		<description>[...] game designers Luke Crane (Burning Wheel, Mouse Guard, Dark Crystal) andJared Sorensen (InSpectres, Lacuna, Action Castle) join forces with Merrill Sterritt(FilmPresence.com, Women Make Movies) [...]</description>
		<content:encoded><![CDATA[<p>[...] game designers Luke Crane (Burning Wheel, Mouse Guard, Dark Crystal) andJared Sorensen (InSpectres, Lacuna, Action Castle) join forces with Merrill Sterritt(FilmPresence.com, Women Make Movies) [...]</p>
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		<title>By: [InSpectres] The Second Chance &#124; Teapot Dome Games</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-337</link>
		<dc:creator>[InSpectres] The Second Chance &#124; Teapot Dome Games</dc:creator>
		<pubDate>Mon, 22 Aug 2011 21:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://memento-mori.com/wordpress/?page_id=75#comment-337</guid>
		<description>[...] hopefully, we&#8217;ll be playing Inspectres , specifically the InSpace mod that makes the game into a space opera science fiction mystery [...]</description>
		<content:encoded><![CDATA[<p>[...] hopefully, we&#8217;ll be playing Inspectres , specifically the InSpace mod that makes the game into a space opera science fiction mystery [...]</p>
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		<title>By: FreeMarket: Early Impressions of the Beta &#187; Get Writing, Rob Farquhar!</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-336</link>
		<dc:creator>FreeMarket: Early Impressions of the Beta &#187; Get Writing, Rob Farquhar!</dc:creator>
		<pubDate>Sun, 21 Aug 2011 00:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://memento-mori.com/wordpress/?page_id=75#comment-336</guid>
		<description>[...] former concept is better seen, I think, in the more oddball games I like. In InSpectres, you&#8217;re ghostbusters, eliminating supernatural pests whilst struggling to keep your company [...]</description>
		<content:encoded><![CDATA[<p>[...] former concept is better seen, I think, in the more oddball games I like. In InSpectres, you&#8217;re ghostbusters, eliminating supernatural pests whilst struggling to keep your company [...]</p>
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		<title>By: GenCon 2011 Debrief, Part 4 (Games Played, cont.) &#124; Derailed</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-333</link>
		<dc:creator>GenCon 2011 Debrief, Part 4 (Games Played, cont.) &#124; Derailed</dc:creator>
		<pubDate>Fri, 12 Aug 2011 15:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://memento-mori.com/wordpress/?page_id=75#comment-333</guid>
		<description>[...] Fighting the Forces of Darkness so you don’t have to [...]</description>
		<content:encoded><![CDATA[<p>[...] Fighting the Forces of Darkness so you don’t have to [...]</p>
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		<title>By: The House of Little Fears &#187; Blog Archive &#187; Little Fears: The Movie</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-158</link>
		<dc:creator>The House of Little Fears &#187; Blog Archive &#187; Little Fears: The Movie</dc:creator>
		<pubDate>Tue, 14 Dec 2010 16:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://memento-mori.com/wordpress/?page_id=75#comment-158</guid>
		<description>[...] 88 are the folks behind the upcoming InSpectres and Brave New World films. I&#8217;ve been working with producer/director Darren Orange every step, [...]</description>
		<content:encoded><![CDATA[<p>[...] 88 are the folks behind the upcoming InSpectres and Brave New World films. I&#8217;ve been working with producer/director Darren Orange every step, [...]</p>
]]></content:encoded>
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		<title>By: Chatty’s New York Trip Highlights, Part 2: Queens is Burning : Critical Hits</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-149</link>
		<dc:creator>Chatty’s New York Trip Highlights, Part 2: Queens is Burning : Critical Hits</dc:creator>
		<pubDate>Fri, 15 Oct 2010 13:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://memento-mori.com/wordpress/?page_id=75#comment-149</guid>
		<description>[...] brim with Burning Heads and various hipster east coast game designers like Jared (Action Castle, Inspectres and Free Market) and Vince (Dogs in the Vineyard and Apocalypse [...]</description>
		<content:encoded><![CDATA[<p>[...] brim with Burning Heads and various hipster east coast game designers like Jared (Action Castle, Inspectres and Free Market) and Vince (Dogs in the Vineyard and Apocalypse [...]</p>
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		<title>By: Design by a Designer &#187; Blog Archive &#187; Storming the ST Screen</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-145</link>
		<dc:creator>Design by a Designer &#187; Blog Archive &#187; Storming the ST Screen</dc:creator>
		<pubDate>Thu, 30 Sep 2010 06:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://memento-mori.com/wordpress/?page_id=75#comment-145</guid>
		<description>[...] Available: http://memento-mori.com/online-store/inspectres/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Available: http://memento-mori.com/online-store/inspectres/ [...]</p>
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		<title>By: Game Design: Inductive Continuity &#171; Chaos Garden</title>
		<link>http://memento-mori.com/online-store/inspectres/comment-page-1/#comment-124</link>
		<dc:creator>Game Design: Inductive Continuity &#171; Chaos Garden</dc:creator>
		<pubDate>Sat, 29 May 2010 23:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://memento-mori.com/wordpress/?page_id=75#comment-124</guid>
		<description>[...] idea a bit more.  I&#8217;m going to quote a bit from a pencil-and-paper roleplaying game called InSpectres, released in 2002.  (Note that in this quotation, Jared Sorenson is first talking about what he [...]</description>
		<content:encoded><![CDATA[<p>[...] idea a bit more.  I&#8217;m going to quote a bit from a pencil-and-paper roleplaying game called InSpectres, released in 2002.  (Note that in this quotation, Jared Sorenson is first talking about what he [...]</p>
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