Independent game design from beyond the grave

News & Updates

Mar
14
Posted by Jared Sorensen at 11:57 am

It was a great convention. People were coming up to me to thank me for running games and writing them, so I felt pretty great by the end of the show (albeit incredibly tired). Sorry for the gamers I turned away from demos on Saturday afternoon — my voice needed a rest!

The PAX Enforcers are amazing, helpful and friendly. Kudos to all of them!

The Burning Wheel/Memento Mori/SorenCrane booth

 

I ran ACTION CASTLE for 470 people on Friday. Also did some pick up games with people waiting in the many lines at the show.

Luke and I had to turn away a hundred or so for Game Design is Mind Control. We made around $7 by the panel’s end.

Running FreeMarket for some gamers on Saturday. “Can I summon a jaguar spirit?” “Umm…no, but you can print a pet jaguar!”

Mar
07
Posted by Jared Sorensen at 2:51 pm

Friday, March 11 at 3:30 PM
Location: Merman Theatre
Description: “You are in a cottage. There is a fishing pole here. Exits are: Out.” With these words, a gaming phenomenon was born! Travel back in time to 1985 when Marty McFly was driving a Delorean and I was hammering out two-word commands on an Apple II version of Wishbringer. This is a live-action text adventure game in the Parsely series. No experience necessary… everyone who comes to the game gets to play!

Sign up HERE for a chance to win all six Parsely games at the convention!

Jan
04
Posted by Jared Sorensen at 3:07 am

nerd-night-galapagos-dumbo11.jpg

Luke and I will be appearing at Nerd Nite in Brooklyn, NY to give our presentation, “Game Design is Mind Control.”

Games aren’t just forms of entertainment; every game is a system designed to provoke irrational behavior from its players. Games engage players to do things that are difficult, unlikely, or strange, all in the pursuit of that mysterious quality known as “fun.” This presentations examines the hidden aspects of games that quietly shape the players’ behaviors.

Dec
27
Posted by Jared Sorensen at 2:18 pm

A transhumanist RPG that puts players onto a crowded space station, Freemarket runs on a unique reputation-based system that puts an emphasis on character interaction. The preconceived notions players develop from playing traditional RPGs can actually get in the way, but for the open-minded gamer, Freemarket is a treat. Couple that with a beautifully-designed boxed set stocked with cards and counters, and you’ve got one of the best RPGs of 2010. - MTV Geek

Nov
08
Posted by Jared Sorensen at 5:40 pm

Snow Crash / Lady Gaga / JG Ballard / Douglas Copeland / Cory Doctorow / Chuck Palahniuk / Videodrome / Underground / FreeMarket / Borat / Mark Leyner / Warren Ellis / Grant Morrison

What if everything that was happening all the time everywhere happened to happen all at once?