Independent game design from beyond the grave

News & Updates

Jun
09
Posted by Jared Sorensen at 6:22 pm

Darkpages was supposed to be out on June 6, 2006. That’s roughly 5 years ago to the day.

In honor of this spectacular failure (resulting from a strange blend of starry-eyed optimism and extreme mental distress), here’s links to all nine of the game’s superhero concepts and their histories.

The Vigilante

The Vampire

The Outsider

The Ghost

The Freak

The Elemental

The Construct

The Beast

The Adept

 

Jun
09
Posted by Jared Sorensen at 3:05 pm

In 1995 I “published” my first game-related material online. From 1997-2001 I created and distributed gaming material on the web via Memento Mori Theatricks. But Summer 2001 was a milestone: I published SCHISM, a setting sourcebook/supplement for Ron Edward’s Sorcerer, a seminal RPG.

I did not know what I was doing and it shows.

Still, I think there’s some good stuff in there and it’s got some classic Sorensen-style game design decisions within its scant pages. The Sci-Fi Channel (now SyFy) used to have a magazine and they did a review of the game and gave it an A-. Not bad.

Anyway, long story short. 10 years is a long fucking time to be doing this. So as a “thank you” to my fans and supporters, I’m doing this

[ Download SCHISM PDF — 756K ]

Mar
25
Posted by Jared Sorensen at 11:50 am

It’s official! Sorensen/Crane will be in Denmark this April as guests at Fastaval.

We’re also planning to visit Gothenberg and Stockholm so let us know if you want us to stop by your friendly neighborhood game store!

Mar
14
Posted by Jared Sorensen at 11:57 am

It was a great convention. People were coming up to me to thank me for running games and writing them, so I felt pretty great by the end of the show (albeit incredibly tired). Sorry for the gamers I turned away from demos on Saturday afternoon — my voice needed a rest!

The PAX Enforcers are amazing, helpful and friendly. Kudos to all of them!

The Burning Wheel/Memento Mori/SorenCrane booth

 

I ran ACTION CASTLE for 470 people on Friday. Also did some pick up games with people waiting in the many lines at the show.

Luke and I had to turn away a hundred or so for Game Design is Mind Control. We made around $7 by the panel’s end.

Running FreeMarket for some gamers on Saturday. “Can I summon a jaguar spirit?” “Umm…no, but you can print a pet jaguar!”

Mar
07
Posted by Jared Sorensen at 2:51 pm

Friday, March 11 at 3:30 PM
Location: Merman Theatre
Description: “You are in a cottage. There is a fishing pole here. Exits are: Out.” With these words, a gaming phenomenon was born! Travel back in time to 1985 when Marty McFly was driving a Delorean and I was hammering out two-word commands on an Apple II version of Wishbringer. This is a live-action text adventure game in the Parsely series. No experience necessary… everyone who comes to the game gets to play!

Sign up HERE for a chance to win all six Parsely games at the convention!