Independent game design from beyond the grave

Games

Jul
07
Posted by Jared Sorensen at 12:00 pm

 

Heading off to Hartford tomorrow with Luke to attend Connecticon, an anime con we’ve attended for the past few years. We’ll be doing panels with the Front Row Crew guys Rym and Scott for Geek Nights, and I’ll throw down with some Parsely.

Jul
05
Posted by Jared Sorensen at 3:18 pm

What is this game about?

Spiritually draining work, an existential threat to one’s psyche, often glamor- and glory-free—but, nonetheless, a social necessity.  Investigations hampered by the protocols, egos and machinations of higher powers.

How does it go about it?

Players portray investigators working out of a small office. They work within a maze of bureaucracy, rules and customs that hinder their efforts. Rewards are small or non-existent and threats to oneself are ever-present. Success closes cases but only through challenge and failure can one grow as a person.

What behavior does it reward or encourage?

Working together, spending “downtime” on non job-related activities; risky behavior to quickly finish difficult cases or non-risky behavior to slowly build a solid case; going with or against the flow of destiny — do you let it control you or do you fight the inevitable and try to effect change?

Jun
16
Posted by Jared Sorensen at 1:46 am


Three RPGs and two board games vie for hobby gaming’s most exclusive trophy

The committee of the Diana Jones Award is happy to announce the shortlist for its 2011 award. Boiled down from a longlist of 22 nominees, this year the list contains five candidates that in the opinion of the committee exemplify the very best that hobby-gaming has produced in the last twelve months. In alphabetical order, they are:

The winner of the 2011 Award will be announced on Wednesday 3rd August, at the annual Diana Jones Award and Freelancer Party in Indianapolis, the unofficial start of the Gen Con Indy convention.

 

Jun
09
Posted by Jared Sorensen at 6:22 pm

Darkpages was supposed to be out on June 6, 2006. That’s roughly 5 years ago to the day.

In honor of this spectacular failure (resulting from a strange blend of starry-eyed optimism and extreme mental distress), here’s links to all nine of the game’s superhero concepts and their histories.

The Vigilante

The Vampire

The Outsider

The Ghost

The Freak

The Elemental

The Construct

The Beast

The Adept

 

Jun
09
Posted by Jared Sorensen at 3:05 pm

In 1995 I “published” my first game-related material online. From 1997-2001 I created and distributed gaming material on the web via Memento Mori Theatricks. But Summer 2001 was a milestone: I published SCHISM, a setting sourcebook/supplement for Ron Edward’s Sorcerer, a seminal RPG.

I did not know what I was doing and it shows.

Still, I think there’s some good stuff in there and it’s got some classic Sorensen-style game design decisions within its scant pages. The Sci-Fi Channel (now SyFy) used to have a magazine and they did a review of the game and gave it an A-. Not bad.

Anyway, long story short. 10 years is a long fucking time to be doing this. So as a “thank you” to my fans and supporters, I’m doing this

[ Download SCHISM PDF — 756K ]

Mar
25
Posted by Jared Sorensen at 11:50 am

It’s official! Sorensen/Crane will be in Denmark this April as guests at Fastaval.

We’re also planning to visit Gothenberg and Stockholm so let us know if you want us to stop by your friendly neighborhood game store!