Independent game design from beyond the grave

Darkpages

Feb
13
Posted by Jared Sorensen at 2:47 am

Cracks on the leather cover of his notebook. Cream eddys in his cup of coffee. Tinny pop music from somewhere behind closed double doors. He picks out the individual moments but the rest is lost in time.

Time. The one thing you can’t spend more than you have. And you never have enough.

He rattles the spoon around as he empties three Dominos sugars into the cup. His mind races to the huge neon sign overlooking Baltimore’s harbor. It costs a hundred grand a year to power those lights, he thinks. Then he remembers he’s not in the Charm City.

He’s back in Hamilton. It always comes back to Hamilton.

No matter where he’s lived, and he’s lived all over, something pulls him back here. It holds him down, strangles and suffocates him. The city is like quicksand. The more he struggles to free himself, the faster he sinks. Wait long enough and you’ll either discover you’ve freed yourself somewhere along the way or you wake up choking, dying. The Glass City is like some massive constrictor snake. An embrace that turns into a death grip.

On the wall is a calendar. There’s some long-legged bird tiptoeing through marshland. Birds Unlimited poster or something. A heron, perhaps. Why that bird for this month, he wonders. He goes to take a sip and realizes the cup is empty. Where did that time go? The waitress is a woman with a round body and a pleasant Eastern European accent.

“More?” and he puts his hand over the cup.

“No, thank you. I’m heading out.”

She scribbles onto a pad, tears out a sheet and lays it upside-down on the table. “When you’re ready.” is all she says before heading back through the doors into the kitchen. There’s nobody else here.

Fingertips glance over the table, across a scattering of sugar that spilled out from the packets. He flips over the bill and rifles through his billfold for correct change. The number doesn’t come as quickly as it ought to. He rounds up to 20%. Twice the tax, move the decimal point. He leaves a five dollar bill and collects his things: a pen and the notebook. It’s filled with tiny print, precise like a machine typeset the pages. It’s filled with a hundred thousand facts, or pieces of facts. Not that he needs that book; everything he sees or hears is committed to memory. But writing it, being able to see it… well, that just seems to make it easier. Even if it’s just to jar loose a fragment of a thought.

But right now, all he wants to do is sleep.

That’s all he’s ever wanted. So for the first time in many, many years. He lays down his head on the table and shuts his eyes.

Feb
05
Posted by Jared Sorensen at 1:42 pm

Like ancient mystics and medieval alchemists, the adept seeks immortality through insight and skill. On the journey to achieve this ultimate knowledge, adepts follow the footsteps of Buddha, Socrates, Jesus and Mohammed. The path to enlightenment has three milestones. First, know thyself: a true adept recognizes his strengths and weaknesses, for it is our flaws that reveal our true nature. Second, master thyself: potential must transform into practice. Third, embrace death: physical existence is merely a shadow – immortality is gained by passing on a legacy to future generations.

The earliest adepts are practioners of magic and possessors of secret knowledge. Despite their immense power, these witches (~700 BCE: Circe and Medea) and magi (~1136: Merlin) do not take center stage, opting to advise and aid heroes in their epic quests. In the Renaissance, writers create dramatic figures from the allure of alchemy and specter of witchcraft. The Devil grants a doctor (~1500: Faust) divine knowledge in exchange for his eternal soul; a cautionary tale of the dangers inherent in pursuing things man was not meant to know. An exiled duke (~1610: Prospero) rules an island kingdom, but eventually decides to abandons magic to return to his earthly domain. The Victorian Age gives birth to a crime fighter (1887: Sherlock Holmes) who possesses no true supernatural ability, but rather superhuman intelligence, perception and martial prowess. This archetype returns in the Pulp Age (1933: Doc Savage) and provides the template for one of Batman’s many titles: the world’s greatest detective.

In comic books, the evolution of the adept parallels the literary tradition. The adepts of the Golden Age are primarily heroic magicians (1934: Mandrake; 1940: Doctor Fate) and villainous mad scientists (1940: Lex Luthor; 1940: Hugo Strange). In the Silver Age, newfound power amplifies the ambitions and flaws of adepts, driving them to help or enslave humanity. Magicians become criminals and scientists, heroes. A vain Easter European monarch (1962: Doctor Doom) dreaming of world domination, blames his disfigurement on a brilliant, but aloof, engineer (1962: Mr. Fantastic). A disabled inventor (1963: Niles Caulder) forms a crime-fighting team of outcasts to show the world that being different is no impediment to doing good. After suffering inoperable damage to his hands, an arrogant surgeon (1963: Dr. Strange) initially seeks a cure from a Tibetan mystic, but ends up seeking enlightenment from his new mentor. The popularity of the martial arts in the Bronze Age generated adepts of the Eastern arts (1973: Shang Chi; 1974: Richard Dragon; 1974: Iron Fist). The Modern Age introduced anti-hero sorcerers (1985: John Constantine; 2005: Black Alice) who are pragmatic and morally ambiguous.

Feb
03
Posted by Jared Sorensen at 11:51 am

Is anyone interested in seeing the series of nine essays Jason Roberts wrote for Darkpages? They’re pretty great and languishing on my computer. Register and comment if you’d like for me to post them.

In fact… let’s make it a Ransom!

If nine new users register to my blog and comment below I’ll post a new one every week, starting with the Adept and ending with the Vigilante. Double that number of new users/commenters to 18 and I’ll throw in the concept artwork done by Jon Morris.

EDIT (2/4/10): Nine new users, nice! I’ll post the Adept on Friday and continue every Friday until we cover all nine concepts.

Jan
05

Posted by Jared Sorensen at 5:19 pm

You may be wondering about the status of Darkpages. Well, for the time being it’s shelved. I have most of the art done (and while busy, Jon always finds time to send me a new inked piece  now and then) but the real problem is my lack of drive. For a game that was supposed to come out in June, 2006… well, it’s taken a bit longer, hasn’t it? That’s the nature of the beast.

I want to finish it but for the time being it’s not looking good. I have upwards of 24 drafts of the game document and it’s not anywhere it needs to be.

The ashcan I released at GenCon was cute and fun to do and it’s nice to have people say pleasant things about it, but it’s not even close to what I want for the finished game.

I suspect I’ll plug away at it now and then. But here’s the thing about writing a game where the bad guys win: it’s kinda depressing.

Mar
26
Posted by Jared Sorensen at 1:09 am

The shop bears an inscription above the doorway:

Deus ex machina. God from the machine.

In this case, la machina… a very expensive, very shiny espresso maker. God, one would assume, would be coffee.

“How long you been awake?” he asks me, hands jitterbugging along the paper on the table.

I brush the question aside and call for another plate of french toast.

He says he’s been awake for four days straight. He sees things in his dreams, so he prefers not to dream anymore. I tell him this isn’t healthy. He looks at me as if to say, “Duh.”

Me? I feel a bit worn, a bit frayed at times but he’s unraveling before my eyes. I can see the red veins around his iris, the tremor in his upper lip, his fingers, his tense body posture. I ask this guy if he’s using and he says, “No… no, no drugs. Just the bean.”

Two vampires on skates roll in. I ignore them as best I can.

“So, bad dreams. Yeah.”

He orders another demitasse of espresso. Dark, rich. A shot of artificial adrenaline. I dive into my french toast and ponder the inevitable follow-up.

“You’re the only one who doesn’t?” he asks me and I say yes around a mouthful of lost bread, butter and faux-maple syrup. The kind that comes in little plastic pods with the peel-off lid and the diabetes-inducing contents.

“Millar’s on the East Coast, so’s the Roach, I hear. I don’t talk to either of them much, though I know they’ve tangled in this recent past. The others? No idea where they are. But yeah, I’m the one who got the permanent No-Doze.”

He looks forlorn. I toss him my ace card, to keep him interested. “Of course, there’s rumors of a second round of test subjects.”

He looks up from his coffee, thick with Splenda.

“Mister Rote. I’d… I’m really in a bad way here. If you can just give me a name, a lead… anything!”

I write down a phone number on corner of the paper tablecloth and tear it off.

“You call this guy. You ask him about the Dark.” I hand it to him.

“The dark?”

I pull the paper away, catch his eyes and fix them with my own. “Capital D. Man means business. Don’t go during the nighttime.”

The guy takes the paper and stuffs it into a wallet full of newspaper clippings and business cards and receipts but not much else.

“What happens at night?”

I shake my head, hoping he’d have at least enough to cover the tip. ”That’s when he sleeps.”

At least he paid in advance, I think to myself.

The vampires were giggling at something on their cell phones when I left. Something funny. Funny to vampires.