Independent game design from beyond the grave

Fans

Dec
30
Posted by Jared Sorensen at 11:53 am

Hey cats.

Just added Z-Ward and Z-Ward-X to the online store, as well as the skully patch (available for a limited time only!).

  

Happy New Year and see you at PAX-EAST April (and possibly at MAGfest in January).

- Jared

Nov
02
Posted by Jared Sorensen at 3:04 pm

I’m offering a Skully t-shirt to all $50+ pledge backers once I reach my new stretch goal of $5000.

Check it out here!

 

 

 

 

Oct
21
Posted by Jared Sorensen at 10:31 am

Help Kickstart Z-Ward here.

I’m kinda floored. Less than a day into the kickstarter for Z-Ward and I’ve raised 50% of my goal. I’m already thinking of writing another Parsely game during the winter months. Maybe a micro-green for the holiday season? Anyway, thanks to everyone for their support!

Oct
20
Posted by Jared Sorensen at 12:02 am

After many, many requests, I decided to make Lacuna Part I. (second attempt) available at RPGnow.com.

And as an aside to those that would like this particular information to “be free” —

I’d like to remind you that I made this thing and I rely on sales to, you know, pay rent and eat. For reals. This is my job. So if you happen across a pirated copy or opt to torrent the game for a little look-see, please PayPal me (jared at memento-mori.com) a donation and I’ll dedicate my next cup of coffee to you. I appreciate it.

Oct
10
Posted by Jared Sorensen at 2:45 pm

The lovely and talented Jen of Jennisodes wanted to interview me for some reason.

Listen to it here!

 

 

 

Sep
26
Posted by Jared Sorensen at 2:38 pm

The French edition includes :

• A new, blue cover design that makes it something of a collector’s item
• Brand new artwork commissioned especially for the French edition, and more pictures than the original

The publishers are also offering some exclusive goodies:

• Your name into the book (until october 10th only)
• Lacuna badges
• An A3-sized poster
• A large vinyl banner
• Your photo in the book (as a Mystery Agent)

Cool, I hope I get some of these!

 

Aug
22
Posted by Jared Sorensen at 8:50 pm

Nick Wedig posted this astounding character sheet for InSpace.

Makes me realize that most InSpectres mini-supplements could be based around a totally sweet revamped character sheet (just like the basic game is, more or less).

Aug
03
Posted by Jared Sorensen at 12:00 am

Dirty Secrets of Game Design – SEM1120296
Learn five dirty secrets that the game industry doesn’t want you to know. Use them to make your games better. Designers Luke and Jared share their jaded, sometimes humorous view, of the world of game design. Jared will do this entire seminar in a character voice!
Thu 4pm – 1 Hr – Marriott Indiana C

Game Design Is Mind Control – SEM1120297
Games compel people to make irrational decisions that they would not otherwise undertake. Come and watch Luke and Jared make fools of themselves as they try to prove this point. We promise; we will control your minds!
Fri 2pm – 1 Hr – Marriott Indiana B

Action Castle – SEM1120298
Relive the days of yore when the command line was king! GO WEST and LIGHT LAMP in a live-action text adventure with a few hundred of your closest friends.
Fri 3pm – 1 Hr – Marriott Indiana E

InSpectres The Movie: Behind the Scenes – FLM1127763
We will be talking about the process of making InSpectres and showing a short sneak peak from the film. Yes, it’s real.
Fri 6pm – 1 Hr – Westin Capitol III

Return to Action Castle – SEM1120299
Return to a land of action, a land of castles, RETURN TO…ACTION CASTLE! Many years have passed since a new king was crowned…find out what happens next in this massively multiplayer live action text adventure game!
Sat 2PM – 1 Hr – Marriott Indiana E