Independent game design from beyond the grave

From the Blog

Nov
02

Vindication, yay.

Posted by Jared Sorensen on November 2nd, 2010 at 11:16 am

Video games keep tricking us into doing things we loathe

When asked why we play video games, “fun” is what we answer; we read reviews to find out if games are “fun”, developers playtest extensively until they discover the “fun” in their design. But when you look at the ways we play, often fun has little to do with it – gaming is actually often rigorous, and we gamers demonstrate a fascinating willingness to apply ourselves tirelessly to any number of tedious tasks.

I didn’t get the job but at least I was right.

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