…Ron muses that the change may be a shift from “desperation to inspiration” on the part of creators. He tells the story of a “crazy guy” who in 1999, 2000, was writing little one-page gamelets and posting them on the Internet. He wouldn’t ever create a complete game, this fellow thought, because there was no audience for his work, but posting them on the Internet felt a little better than just squirreling them away in his notebook. “The name of one of those games,” Ron says, “was Inspectres.” Ron was inspired by this effort, which gave him a new perspective on the act of designing games: it didn’t have to be about creating the perfect all-encompassing game that could do everything…
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