Imagining a kids adventure game where they play toys (natch). Each toy has access to a list of stock phrases.
There’s a snake in my boot!
To infinity and beyond!
Hi, I’m Ken!
Each phrase tells you something about the character. Buzz Lightyear is bold and brave, Woody is prone to getting into trouble. Ken is effusively friendly.
They’re kind of like beliefs for the toys. You’re not limited to these phrases but there’s an incentive to use them during the game (not unlike the Dying Earth RPG). These phrases are determined by the toys’ players.

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