Had a dream last night.
I remember wearing a red leather jacket and a mask. I was called either Skunk or the The Skunk and I was some kind of low-tier street vigilante type. I was quick and strong and tough in that generic superhero way but my abilities didn’t really approach superhuman levels.
I was in a warehouse/scientific lab controlled by the Mob. After pilfering a plastic bag filled with white powder (NOT drugs, something to do with the ingredients for a stink spray gun I was working on?), I tried to escape but was intercepted by goons. One of the hilarious bits was when I avoided the goons and while running through the lab’s machine shop, rummaging through all the tools strewn about to get a serviceable weapon. I think I ended up with a big-ass screwdriver and a bolt-cutter but not before I cut myself grabbing a butcher knife that was on a workbench.
I don’t remember much after the subsequent fight scene, save for the ubiquitous hot female villain in the leather outfit who showed up at the end. And scene.
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Woke up pondering a character creation system where two players had to collab (Lee & Kirby style) on a superhero character. One does the backstory and the other designs the character’s look.
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Which brings me to a current idea. You write your character’s personality traits down in secret and you get experience points at the end of the game if the other players can guess what those traits are. Was thinking about that long review of Phantom Menace and how interviewees could easily describe Han Solo and C-3P0 but were stumped when trying to sum up Qui-Gon Jinn as a character.
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I have a cold.