Independent game design from beyond the grave

From the Blog

Feb
06

Andrew Looney discovers Action Castle

Posted by Jared Sorensen on February 6th, 2010 at 4:58 pm

Over the holidays I had my first experience with Action Castle — and more importantly, its underlying game system, called Parsely. I’m incredibly excited about this. Very rarely do new game concepts come along which impress me, but this one stands out as being something truly revolutionary. And yet, like many of the most brilliant ideas, it’s so fiendishly simply that you say “why hasn’t anybody thought of this before?”

Read more at Wunderland Whenever News.

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